Hybrid Visuals

Shaping the Random || Quartz Composer and other generative experiments

RGB Channel offset qcFX for VDMX

A simple Core Image kernel based effect, that allows for offsetting the R, G and B channels of an image on the x and y axis.

Probably quite similar to Memo’s version from way back in the day, but I can’t seem to download that one ;-)

Detailed Info:
Controls:
Pretty self explanatory: X and Y offset for each channel.

Download:
goto10_RGBChannelShift.qtz.zip

 

3 Responses to “RGB Channel offset qcFX for VDMX” (post new)

  1.  

    Thanks. Have had some fun with this one. Good for ambient layers.

  2.  

    Yo, you can do this in one CI kernel, rather than three…

    I’ve got something similar at http://kriss.cx/tom/2009/05/rgb-shift/ . Should be simple to add support for different offsets per channel.

  3.  

    @ AVicious: thanks for the comment! glad you’re digging the effect.

    @bangnoise… heh, yeah, figured that would be possible. I gave it a try before, but my CI programming skills were not up for it yet ;-) … really like the rotating effect on your version!

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