Hybrid Visuals

Shaping the Random || Quartz Composer and other generative experiments

Posts Tagged ‘qcfx’

  1. ‘M8 Trace’ Quartz Composer effect

    Following up on a thread on the Vidvox user forums, this effect recreates the ‘trace’ look from Modul8. It’s Image Filter compliant, so it should work in all programs that support Quartz Composer Image Filters.

    It uses a Core Image kernel originally written by Memo Akten to apply a luma key.

    M8 Trace effect

    M8 Trace effect

    Controls for trail length, luma key threshold and luma key softness.

    goto10_m8trace.qtz.zip

     
  2. RGB Channel offset qcFX for VDMX

    A simple Core Image kernel based effect, that allows for offsetting the R, G and B channels of an image on the x and y axis.

    Probably quite similar to Memo’s version from way back in the day, but I can’t seem to download that one ;-)

    Detailed Info:
    Controls:
    Pretty self explanatory: X and Y offset for each channel.

    Download:
    goto10_RGBChannelShift.qtz.zip

     
  3. Cheesy eighties tunnel qcFX for VDMX

    Takes the clip or image playing in a layer in VDMX and makes a neverending tunnel out of it. Also has an optional text input.

    Tested on VDMX 0.7.1.6, and Leopard only. Now also with functioning text controls in b0.7 and up. Thanks to Clouds11 for paying attention and providing the update!

    If you like this effect, please check out Alx Toneburst’s insanely smooth GLSL version, found on Memo’s VDMX site.

    Detailed Info:
    BackwardsForwards: Changes direction of the flythrough
    Speed: Changes the speed of the flythrough
    Text input: Type your message
    Text color: D’uh
    Text on/off: Also pretty self explanatory.

    Download:
    goto10_tunnel.qtz.zip

     
  4. Targeting crosshairs qcFX for VDMX

    A crosshairs appears over the video, and searches the screen. Pressing the button ‘locks’ the crosshairs in place. Works great with a live camera input from the crowd. Offers both mouse control and random mode.

    Detailed Info:
    Control_Switch: Switches movement control between random and VDMX input.
    Lock: ‘Locks’ the crosshairs in their current position. Colour will change from green to red. Text will start flashing.
    Size: Controls the size of the crosshairs.
    Speed: Controls the speed of the random movement (note: does nothing when in VDMX control)
    X/Y position: Allows for user input or syncing to VDMX data sources like mouse input (note: does nothing when in Random control)

    Download:
    goto10_target.qtz.zip