Hybrid Visuals

Shaping the Random || Quartz Composer and other generative experiments

Quartz Composer + VDMX tutorial no 2: The bouncing ball, part two

Second installment of the series, showing some limitations of the technique used in part one, and a different way to sync visuals to the beat.

Again, feel free to leave your comments and suggestions.


Quartz Composer/VDMX tutorial no 2: The bouncing ball, part two from goto10 on Vimeo.

Click through for HD resolution and optional download on Vimeo

The Quartz patch used is available here

 

2 Responses to “Quartz Composer + VDMX tutorial no 2: The bouncing ball, part two” (post new)

  1.  

    Hi! Love your work, but i’m asking if is possible to create a “real collision detection” between 2 or more object…

    thankyou…

  2.  

    Well, in my experience QC is not so well suited for that sort of ‘rule based’ procedural animation. But one place to start looking would be the Iterator and Conditional patches. Hope that helps ya, and be sure to holler if you have questions about it!

Leave a Reply