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	<title>Comments on: Quartz Composer + VDMX tutorial no 2: The bouncing ball, part two</title>
	<atom:link href="http://www.hybridvisuals.nl/tutorials/quartz-composer-vdmx-tutorial-no-2-the-bouncing-ball-part-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hybridvisuals.nl/tutorials/quartz-composer-vdmx-tutorial-no-2-the-bouncing-ball-part-two/</link>
	<description>Shaping the Random &#124;&#124; Quartz Composer and other generative experiments</description>
	<lastBuildDate>Mon, 29 Aug 2011 20:55:58 +0000</lastBuildDate>
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		<title>By: Joris</title>
		<link>http://www.hybridvisuals.nl/tutorials/quartz-composer-vdmx-tutorial-no-2-the-bouncing-ball-part-two/#comment-8055</link>
		<dc:creator>Joris</dc:creator>
		<pubDate>Thu, 09 Jun 2011 19:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.hybridvisuals.nl/?p=155#comment-8055</guid>
		<description>Well, in my experience QC is not so well suited for that sort of &#039;rule based&#039; procedural animation. But one place to start looking would be the Iterator and Conditional patches. Hope that helps ya, and be sure to holler if you have questions about it!</description>
		<content:encoded><![CDATA[<p>Well, in my experience QC is not so well suited for that sort of &#8216;rule based&#8217; procedural animation. But one place to start looking would be the Iterator and Conditional patches. Hope that helps ya, and be sure to holler if you have questions about it!</p>
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	<item>
		<title>By: Biro</title>
		<link>http://www.hybridvisuals.nl/tutorials/quartz-composer-vdmx-tutorial-no-2-the-bouncing-ball-part-two/#comment-7894</link>
		<dc:creator>Biro</dc:creator>
		<pubDate>Sun, 05 Jun 2011 17:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.hybridvisuals.nl/?p=155#comment-7894</guid>
		<description>Hi! Love your work, but i&#039;m asking if is possible to create a &quot;real collision detection&quot; between 2 or more object...

thankyou...</description>
		<content:encoded><![CDATA[<p>Hi! Love your work, but i&#8217;m asking if is possible to create a &#8220;real collision detection&#8221; between 2 or more object&#8230;</p>
<p>thankyou&#8230;</p>
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